Dylan Wood

Lost Boy

Description:

Aspects

HIGH CONCEPT: LOST BOY

Invoke: Whenever independence is needed, slipping out of the focus in a scene
Compel: Unknown Father, Questionable Identity

TROUBLE: ATTACHMENT DISORDER AND REJECTION ISSUES

Invoke: Text
Compel: Text

RACIAL/REGIONAL: TREEHUGGER/MOTHER WAS A HALF-DRYAD

Invoke: Text
Compel:

MAMA’S BOY

Invoke: Text
Compel: Distrustful of men, unrealistic idolisation of women.

FEMINIST IN A PATRIARCHAL SOCIETY

Invoke: Coming to the defense of women, speaking out for the repression of women
Compel: Anytime there is a damsel in distress

TOTAL SUCKER FOR A PRETTY FACE

Invoke: Text
Compel: Situations with flirtatious ladies.

OATH: TO PROTECT THE WOODS AND THE DRYADS

Invoke: Text
Compel: Text

Skills

  • GREAT +4: Resolve, Missile Combat
  • GOOD +3: Athletics, Survival, Notice
  • FAIR +2: Brawling, Contacts, Lore [Faerie Lore], Lore [Streetwise]
  • AVERAGE +1: Profession [Driver], Husbandry, Provoke, Resources, Stealth, Physique

FATE POINTS

~ MAXIMUM REFRESH: 6
~ CURRENT REFRESH: 1

Stunts

DANGER SENSE (Notice) -1

Description: You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.

INNER STRENGTH (Resolve) -1

Description: Whenever someone’s trying to get inside your head, whether through magic or torture, you receive a +2 Resolve defense bonus even when not taking a full defense. Actually taking a full defense gives you an additional +1, for a total of +3.

PATHFINDER (Survival) -1

Description: The character never gets lost, even in the worst weather or unfamiliar surroundings. Their internal compass is always right and they always know which way is north and the general direction of major landmarks. If they ever find themselves in truly alien surroundings they are still always allowed to make a Survival roll against Good (+3) to know where they are in relation to known landmarks.

IN PLAIN SIGHT (Stealth) -1

Description: The character can conceal himself even in broad daylight out in the open, given the slightest opportunity. Ignore all environment-based difficulty increases when using Stealth. Once hidden, people actively searching for him don’t get the +2 bonus to Notice or Investigate. The ability only functions as long as you don’t move or do anything but hide. The moment you do something else, you break cover and are immediately visible.

TRICK SHOT (Missile Combat) -1

Description: The character gains a +2 Missile Combat bonus against inanimate objects. While this can’t be used to attack other creatures, it can be very useful for indirect effects like shooting down a chandelier or severing the rope holding up the drawbridge from a distance.

Extras

CONGRATULATIONS, YOU’RE THE BASELINE (+1)

Description: Pure Humans receive a bonus point of refresh over other races.

TRANSMUTE TO BIRCH TREE (-1)

PERMISSION: Appropriate Aspect (as a blessing or for having Fey blood)
COST: Successful Survival Roll and one Fate Point.

Description: You can fully transform yourself into a specific substance or creature [a birch tree]. This is Average (+1) difficulty. The difficulty increases if the location chosen would not allow for the roots to take hold, or if there is not enough room for the size of the tree.
This may be used to Create and Advantage, giving you temporary aspects like WOODEN FLESH, ROOTED IN THE GROUND, JAGGED BRANCHES. This costs a Fate point. If you roll a power fumble, you’re trapped in the target form: see When Transformations Go Wrong, otherwise you may return to your normal form as an action.

Stress

HEALTH (Physique): oooo Armor:
Light Leather (AB: -0)
1 Mild
COMPOSURE (Resolve): oooo Defense: none
WEALTH (Resolve): ooøø

Consequences

MILD:
MODERATE:
SEVERE:
EXTREME:

Equipment

Items TBA

Bio:

Dylan is a retired Player character.

Dylan is the 16-year old offspring of an undisclosed Noblesse father and a Seitsman mother. He was raised in Buckhorn until the age of seven, when his mother died. Dylan was then sent to the local abbey to be raised, but this did not sit well with him and he escaped every chance he got, generally by way of an underground network of tunnels he happened to discover, one of which even included a way out of the city entirely.

His escapes would often take him into the wooded areas near Buckhorn, where he’d explored with his mother. It was during one of these forays that he encountered the wood faeries of the region. He was surprised when the faeries treated him kindly. Unknown to Dylan, his mother was not fully human, having been born of a human father and a dryad mother.

The wood faeries helped Dylan become in touch with his heritage, and he discovered that he had some remarkable abilities. He can, for example, transform himself into a birch tree at will, becoming nigh indistinguishable from a real tree. He is also gifted with certain perception abilities that he has not yet fully come to understand.

At one point, Dylan escaped the abbey completely and set off on his own, working odd jobs here and there. He is a very troubled young man, generally distrustful of men, since he never knew his father, and has developed attachment issues because of this and the loss of his mother. He has a deep need to feel wanted. When combined with his tendency to put women on pedestals, it results in frequent heartbreak for him.

He has worked with Father Gillbar Fredericks since the age of 14, working mainly as his driver and general aide.

Dylan Wood

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