HIGH CONCEPT: LOST BOY
Invoke: Whenever independence is needed, slipping out of the focus in a scene
Compel: Unknown Father, Questionable Identity
TROUBLE: ATTACHMENT DISORDER AND REJECTION ISSUES
RACIAL/REGIONAL: TREEHUGGER/MOTHER WAS A HALF-DRYAD
Compel: Distrustful of men, unrealistic idolisation of women.
FEMINIST IN A PATRIARCHAL SOCIETY
Invoke: Coming to the defense of women, speaking out for the repression of women
Compel: Anytime there is a damsel in distress
TOTAL SUCKER FOR A PRETTY FACE
Compel: Situations with flirtatious ladies.
OATH: TO PROTECT THE WOODS AND THE DRYADS
- GREAT +4: Resolve, Missile Combat
- GOOD +3: Athletics, Survival, Notice
- FAIR +2: Brawling, Contacts, Lore [Faerie Lore], Lore [Streetwise]
- AVERAGE +1: Profession [Driver], Husbandry, Provoke, Resources, Stealth, Physique
~ MAXIMUM REFRESH: 6
~ CURRENT REFRESH: 1
DANGER SENSE (Notice) -1
Description: You have an almost preternatural capacity for detecting danger. Your Notice skill works unimpeded by conditions like total concealment, darkness, or other sensory impairments in situations where someone or something intends to harm you.
INNER STRENGTH (Resolve) -1
Description: Whenever someone’s trying to get inside your head, whether through magic or torture, you receive a +2 Resolve defense bonus even when not taking a full defense. Actually taking a full defense gives you an additional +1, for a total of +3.
PATHFINDER (Survival) -1
Description: The character never gets lost, even in the worst weather or unfamiliar surroundings. Their internal compass is always right and they always know which way is north and the general direction of major landmarks. If they ever find themselves in truly alien surroundings they are still always allowed to make a Survival roll against Good (+3) to know where they are in relation to known landmarks.
IN PLAIN SIGHT (Stealth) -1
Description: The character can conceal himself even in broad daylight out in the open, given the slightest opportunity. Ignore all environment-based difficulty increases when using Stealth. Once hidden, people actively searching for him don’t get the +2 bonus to Notice or Investigate. The ability only functions as long as you don’t move or do anything but hide. The moment you do something else, you break cover and are immediately visible.
TRICK SHOT (Missile Combat) -1
Description: The character gains a +2 Missile Combat bonus against inanimate objects. While this can’t be used to attack other creatures, it can be very useful for indirect effects like shooting down a chandelier or severing the rope holding up the drawbridge from a distance.
CONGRATULATIONS, YOU’RE THE BASELINE (+1)
Description: Pure Humans receive a bonus point of refresh over other races.
TRANSMUTE TO BIRCH TREE (-1)
PERMISSION: Appropriate Aspect (as a blessing or for having Fey blood)
COST: Successful Survival Roll and one Fate Point.
Description: You can fully transform yourself into a specific substance or creature [a birch tree]. This is Average (+1) difficulty. The difficulty increases if the location chosen would not allow for the roots to take hold, or if there is not enough room for the size of the tree.
This may be used to Create and Advantage, giving you temporary aspects like WOODEN FLESH, ROOTED IN THE GROUND, JAGGED BRANCHES. This costs a Fate point. If you roll a power fumble, you’re trapped in the target form: see When Transformations Go Wrong, otherwise you may return to your normal form as an action.