MYSTIC TROUBADOUR OF THE WILDS:
ONLY (KNOWN) REMAINING SON OF SIR ROBERT CHICKENSLAYER
PENCHANT FOR BRUTE TROUBLE
IN SERVICE TO THE BARON
BEARER OF “HEAD LOPPPER”
SPECIALTY ASPECT 3
SPECIALTY ASPECT 4
SPECIALTY ASPECT 5
- GREAT +4: Athletics, Survival
- GOOD +3: Melee Combat, Missile Combat, Notice
- FAIR +2: Profession [Troubadour], Magic [Maestro], Physique, Resolve
- AVERAGE +1: Lore [Plants], Resources, Languages, Profession [Scout], Profession [Woodsman]
Languages: Laklander, Common, Literacy in the Common alphabet.
Refresh, Stunts and Extras
MAXIMUM REFRESH: 6
CURRENT REFRESH: 1
Description: You may use Survival in cities, towns, villages, etc. as well as in any setting that is or once was “man-made” such as crypts, sewers or even ancient ruins.
Description: You can perform impressive acrobatic feats. Difficulties for complex maneuvers (e.g., walking a tightrope, casting a complex spell while hanging from a rope) are reduced by two. Falling rolls gain a +2 bonus. When used acrobatically, your Athletics never restricts another skill, only complements it.
Cat’s Grace (Athletics)
Description Use Athletics instead of Stealth when moving quickly to avoid detection
Description: The wilderness devotee draws his power from the land itself to cast spells which help with survival in the wilds. It is only somewhat restricted to spells that affect (or are drawn from) the natural world. This is more a philosophy than a religion or arcane talent, and some speculate that it traces its origins back to the ancient entity Gaia. The caster is not limited or restricted to the wilds; he may use his magic in any urban setting. He does, however, need to spend at least one hour per day in commune with nature in some form of natural setting. A park or small grove within a city is sufficient. You gain access to the schools ‘conjuration’ and ‘transmutation’ as long as their focus adheres to the keywords ‘nature’ and ‘survival’. You may select three spells with those keywords.
Description: Select three spells from any schools/keywords you have access to, provided you have the prerequisite spells.
Purify Food & Drink
Cure Light Wounds
Head Lopper – Longsword