Note that the depitions of Sir Borace were from before he had his encounter with the Werewolf
HIGH CONCEPT: SUSPICIOUS HEDGE KNIGHT
TROUBLE: BURNER OF BRIDGES
RACIAL/REGIONAL: LAST OF MY LINE
I HAVE ONE OF “THOSE” FACES
Invoke: Scars can be attractive (Rapport). I lived through this, just think what I can do to you (Provoke).
Compel: Any a social interaction where the facial disfigurement may cause problems. He used to have a familiar face.
Invoke: Aid in any Melee Combat skill checks.
Compel: Ancient magic is dangerous and fickle.
BITTER EX-REEVE AND HIS THRONG OF EX-BANDITS
Invoke: I know the ropes (Lore), and These are MY men (Leadership).
Compel: The Lads continue their bandit ways. Anytime his reputation as a reeve might complicate things. Whenever he might lose his temper, esp. when dealing with criminals or uppity knights.
OATH NO LIEGE WORTHY
- SUPURB +5: Melee Combat
- GREAT +4: Contacts, Leadership
- GOOD +3: Provoke, Physique, Athletics
- FAIR +2: Notice, Investigate, Survival, Resolve, Lore [The Golden Reaches]
- AVERAGE +1: Brawling, Lore [Military Lore], Resources, Husbandry, Profession [Reeve], Rapport
~ MAXIMUM REFRESH: 7
~ CURRENT REFRESH: 1
FAMED (Contacts) (Famous disgraced knight) (-1)
The character is not just well-connected in his community, but a person of great importance.
The character may also use Contacts instead of Resources for things relating to members of his field. You can take the stunt multiple times, each time for a different field.
SHIELD TRAINING (Melee Combat) (-1)
The character has trained extensively with shields. This stunt is required to be able to use shields properly.
First, the stunt allows your shield to give you a defense bonus instead of an armor bonus, and to accept a Mild or Moderate consequence for you (like armor). Second, when taking a full defense or create an advantage action, your shield acts as an aspect. Third, if you succeed with style on a Melee Combat attack when fighting an opponent with a shield, his shield doesn’t benefit him at all, including any benefits he might normally gain from this stunt.
FEEL THE BURN (Physique) (-1)
The character can push through incredible pain to reach his goal. You can take one extra Moderate Health consequence, allowing you to take a total of four consequences in a physical conflict before being taken out.
MINIONS (Leadership) x2 (-2)
You have lots of minions. In a scene you have the bare minimum on hand – up to three Average (+1) minions. Each has the Strength in Numbers advance and three additional advances. You can take the stunt multiple times, each additional time providing another three advances. You must spend all advances at the start of the scene when you first bring in your minions, but you needn’t bring them all in right away.
CONGRATULATIONS, YOU’RE THE BASELINE (+1)
Description: Pure Humans receive a bonus point of refresh over other races.
BLACKSLASH – BARUTHERAN BROADSWORD (-2)
PERMISSION: An appropriate Aspect
COST: Must attune to the weapon, spending one month in rigorous practice and meditation. Must allow one blood wound (Moderate Consequence) at the end of that month.
Description: This sword is enchanted, and will grant the attuned wielder the following:
- +1 to Melee Combat Rolls.
- Acts as a +4 weapon (instead of the regular +3 rating for broadswords)
- Once per session, the wielder may spend one fate point to either negate all damage for that exchange (EXPERT PARRY) or spend one fate point to have the sword ignore the targets armor bonus as well as negating the armor’s ability to absorb any consequences (LIKE A HOT KNIFE THROUGH BUTTER).
MODERATE [BONUS: Physical]: LAME [IN RECOVERY]
MODERATE: MAULED [IN RECOVERY]
LYCANTHROPIC SHOULDER INJURY [IN RECOVERY]
EXTREME: DISFIGURED FACE [IN RECOVERY]
Blacklash – Barutheran Broadsword
Chain Mail Armor SHOT TO RIBBONS (Moderate), PIERCED (Mild)