Note that the depictions of Sir Borace were from before he had his encounter with the Werewolf. Additionally, Borace lost his sword arm in Finsdale during the Battle of the Princeling Gambit.
HIGH CONCEPT: SUSPICIOUS HEDGE KNIGHT
TROUBLE: DOWN A WING
Invoke: Aid in any resolve checks or to resist torture or pain.
Compel: Anytime having two arms comes in handy.
RACIAL/REGIONAL: LAST OF MY LINE
I HAVE ONE OF “THOSE” FACES
Invoke: Scars can be attractive (Rapport). I lived through this, just think what I can do to you (Provoke).
Compel: Any a social interaction where the facial disfigurement may cause problems. He used to have a familiar face.
CAN"T KEEP AN OLD DOG DOWN
Invoke: To overcome hardships and helping the underdog.
Compel: He has grown a soft spot for downtrodden people, and animals..
BITTER EX-REEVE AND HIS THRONG OF EX-BANDITS
Invoke: I know the ropes (Lore), and These are MY men (Leadership).
Compel: The Lads continue their bandit ways. Anytime his reputation as a reeve might complicate things. Whenever he might lose his temper, esp. when dealing with criminals or uppity knights.
OATH NO LIEGE WORTHY
- SUPURB +5: Brawling
- GREAT +4: Contacts, Leadership
- GOOD +3: Provoke, Physique, Athletics
- FAIR +2: Notice, Investigate, Survival, Resolve, Lore [The Golden Reaches]
- AVERAGE +1: Brawling, Lore [Military Lore], Resources, Husbandry, Profession [Reeve], Rapport
~ MAXIMUM REFRESH: 7
~ CURRENT REFRESH: 1
BRAWLER (Brawling) (-1)
The character’s at his best when surrounded by multiple opponents. Whenever you’re outnumbered in a fight, your defense rolls with Brawling are at +1. You also get a +1 damage bonus when fighting two or more minions.
MIX IT UP (Brawling) Requires Brawler (-1)
Overwhelming odds are the character’s bread and butter. When you succeed with style on a Brawling defense, you may save the boost for your next attack, no matter how many other actions happen in between. You can even stockpile multiple successful, boost-generating defenses for a single humongous bonus on your next attack.
IS THAT YOUR BEST? (Physique)
Once per scene when the character takes physical harm, they may spend a Fate Point to immediately inflict an equal amount of composure harm on their attacker.
FEEL THE BURN (Physique) (-1)
The character can push through incredible pain to reach his goal. You can take one extra Moderate Health consequence, allowing you to take a total of four consequences in a physical conflict before being taken out.
NOW YOU MADE ME MAD (Physique) Requires two other Physique stunts
The character can turn a wound into pure motivation. Once per scene, after taking Health stress, spend a Fate point to add a bonus to your next exchange’s action equal to the stress taken from an attack, as long as the action is against the person who inflicted the stress in the first place.
MINIONS (Leadership) x2 (-2)
You have lots of minions. In a scene you have the bare minimum on hand – up to three Average (+1) minions. Each has the Strength in Numbers advance and three additional advances. You can take the stunt multiple times, each additional time providing another three advances. You must spend all advances at the start of the scene when you first bring in your minions, but you needn’t bring them all in right away.
CONGRATULATIONS, YOU’RE THE BASELINE (+1)
Description: Pure Humans receive a bonus point of refresh over other races.
MODERATE [BONUS: Physical]: LAME [IN RECOVERY]
MODERATE: MAULED [IN RECOVERY]
LYCANTHROPIC SHOULDER INJURY [IN RECOVERY]
EXTREME: DISFIGURED FACE [IN RECOVERY]
Blacklash – Barutheran Broadsword
Chain Mail Armor SHOT TO RIBBONS (Moderate), PIERCED (Mild)