NOT YOUR AVERAGE SNEAK THIEF
FOREVER ON THE RUN
PUSHED OVER THE EDGE
IN SERVICE TO THE BARON
THIS WEEK’S PASSWORD
IT ISN’T PARANOIA IF THEY ARE OUT TO GET YOU
MATCHING MEISSENDRACH DAGGERS
SPECIALTY ASPECT 5
- GREAT +4: Athletics, Stealth
- GOOD +3: Investigate, Lore (Streetwise), Larceny, Deceive
- FAIR +2: Melee Combat, Contacts, Notice, Physique, Resolve
- AVERAGE +1: Lore (Redcloaks), Provoke, Empathy, Rapport, Leadership
Refresh, Stunts and Extras
MAXIMUM REFRESH: 7
CURRENT REFRESH: 1
Description: Use Stealth to attack from ambush or by surprise.
Description: You can perform impressive acrobatic feats. Difficulties for complex maneuvers (e.g., walking a tightrope, casting a complex spell while hanging from a rope) are reduced by two. Falling rolls gain a +2 bonus. When used acrobatically, your Athletics never restricts another skill, only complements it.
MASTER OF SHORT BLADES (Melee Combat) Requires appropriate aspect (Meissendrach Trained).
Description: Choose a type of close-combat weapon in which to specialize, e.g. swords, maces, spears, etc. The character gains +2 to all Melee Combat rolls when using that type of weapon.
WEAPON SPECIALIST (Melee Combat) Requires Master of Short Blades.
Description: The character receives a +2 damage bonus to the weapon with which they are specialized.
COMBAT DODGE (Athletics) Requires appropriate aspect (Meissendrach Trained)
Description: The character gains a +1 defense bonus in combat when using Athletics to defend.
Description: The character can read a target like a book. Use Deceive instead of Empathy to get a “read” on someone, but aspects revealed are always limited to the target’s weaknesses or faults, never his strengths or other advantages (unless you control which aspect is revealed). Some aspects completely miss you; a Good Hearted Person might just fly right over your head.