Shimmering Kingdoms FATE
Extras in our campaign will be treated very much like stunts. They subtract from your refresh, as stunts do. Some Extras/Stunts may cost more than one Refresh.
Most Extras will represent things that are out of the ordinary, things more unusual or magical in nature. For instance, to be a spellcaster you must choose an appropriate Extra which relates to your magical tradition. Owning a magic item, one that has become part of your character that you invest part of yourself (refresh) into it, also counts as an Extra. Some other instances would be Werewolf, Magic Vision, Super Strength or the like.