Magical Paths

Each spellcaster chooses a magical path (or some paths choose them). They adhere to the restrictions and limitations of each path, as detailed under the specific path description. A path may also have several sub-categories, or fields. A character’s high aspect must contain the specific sub-category, thus implying the over-arcing general category. For example, Witch of the Wild Wood implies that the character is a Low Caster and uses the Plant and Root skill for their magical efforts, or Gaea’s Warden would imply the character is a Druid and uses the Nature Magic skill. If a character wishes to dedicate an additional aspect to their character, their high concept might only detail the path, with second aspect adding more detail. As an example, a Sorcerer at Large might also have the aspect Grandpa was a Tree, indicating that his sorcerous powers come from the fey blood running through his veins.

Many of these paths share similarities in what they can do despite being dissimilar in philosophy. (For instance, certain Druids might have the ability to Summon (animals), but they are not a true Summoner.) In these instances, the crossover abilities are additional Magical Stunts that the character can acquire.

Below are some examples of the more commonplace traditions of magic that one might encounter (or become). Please note that even though this lists the “commonplace” paths, magic is still extremely rare, nor does the term denote societal acceptance.

This is a work in progress, details are subject to change. Each tradition of magic requires a lot of time to create. As I have time to detail them, they will be added. I will try not to wait until all the details are finished, but will instead present the ideas as they formulate and I have time to update this site. I will will use the icons as best I can to let you know where in the process each tradition resides:

The NEW button NEW_BUTTON1.png will show up when I think I am done with the entry.

Otherwise you will see a WORK IN PROGRESS button WIP_BUTTON1.png.

Pages that are barely started will have the TO BE ADDED button TBA_BUTTON1.png,
or the CODING IS WAR art on the individual pages Come_Back_Background.jpg.

Thanks for your patience.

Please Note: Not all of these will be balanced in power. They are all based on the vision I have for the campaign. Some will be minor abilities, and some will be major powers. Usually, the heavy hitters require more stunts, and thus exhaust more refresh than the others. Also note that not all Magical Paths are available to Player Characters.

Major Magical Paths

Name Sub-Category Skill Core Stunt Additional Stunts
Alchemist
None Alchemy Alchemy Potion
Change Object
Destroy Object
Animate Lesser Object
Animate Greater Object
Create Touchstone
Name Sub-Category Skill Core Stunt Additional Stunts
Binder
By Type Pact Magic Pact Making TBA
Name Sub-Category Skill Core Stunt Additional Stunts
Blood Magician
None Blood Magic Blood Rituals Blood Bond
Name Sub-Category Skill Core Stunt Additional Stunts
Dabbler
Varies Magical Dabbler Bloodline (Dabbler) TBA
Name Sub-Category Skill Core Stunt Additional Stunts
Darktouched
Dark One
Kwyrth Spawned
Dark Magic Bloodline (Darktouched) TBA
Name Sub-Category Skill Core Stunt Additional Stunts
Diabolist
None Diabolism Diabolry Summoning
Blood Magic
Name Sub-Category Skill Core Stunt Additional Stunts
Diviner
Astrology (Star Reading)
Augury (Omen Reading
[movement of birds, etc])
Ectomancy (Entrails Reading)
Pyromancy (Smoke and Fire, etc)
Card Reading
Dice Reading/Runecasting
Dream Interpretation
Oracle (Divine Possession)
Palmistry
Scapulomancy (Bone Casting/Reading)
Tea Leaf Reading
Visionary (Visions)
Divination Divining (by Specialty) Call Upon the Spirits of the Departed
Obscurement
Name Sub-Category Skill Core Stunt Additional Stunts
Druid
Gaia’s Steward Nature
Magic
True Faith (Gaia’s Gift) Animal Summoning
Shapechanging
Nature Magic
Name Sub-Category Skill Core Stunt Additional Stunts
Elven Mage
Starchild
Fillendri
Woodling Witch
TBA
Star Magic Elven Magic TBA
Name Sub-Category Skill Core Stunt Additional Stunts
The Faithful
Acolyte
Holy Warrior
Inquisitor
Devotee of (Name of God)
Cleric of (Name of God)
Occultist
Faith True Faith (Religion) Divine Favor
Lay on Hands
Shield of Faith
Stewardcraft
Name Sub-Category Skill Core Stunt Additional Stunts
Fey-Blooded
None Glamour Bloodline (Fey-Blooded) Distracting Illusions
Enduring Glamours
Perfect Disguise
Fey Tricks
Name Sub-Category Skill Core Stunt Additional Stunts
Greenbond
Greenbond Bard
Greenbond Walker
Greenbond Maker
Green Magic Bloodline (Greenbonded) Infuse with Life
Bond with the Green
Percipience
Speak with Spirits
More TBA
Name Sub-Category Skill Core Stunt Additional Stunts
Low Caster
Witch
Hedge Wizard
Wisewoman
Plant and Root Hedge Magic Brew Poisons
Healing Medicine
Ointment of True Vision
Name Sub-Category Skill Core Stunt Additional Stunts
Necromancer
None Death Magic Necromancy Control Undead
Destroy Undead
Raise Lesser Undead
Name Sub-Category Skill Core Stunt Additional Stunts
Runecaster
Dwarven Runemage
Caelic Runesmith
Rune Magic Rune Magic Blessing of the War God
Empowered Enchantment
Runewarding [type]
Name Sub-Category Skill Core Stunt Additional Stunts
Shapechanger
Bloodline (Skin Walker) Shapechanging Bloodline (Skin Turner) Animal Speech
Name Sub-Category Skill Core Stunt Additional Stunts
Sorcerer
Aberrant
Abyssal (demon)
Accursed
Aquatic
Arcane
Boreal
Brute (as Orc)
Celestial
Deep Earth
Destined
Draconic
Elemental (by element)
Fey
Infernal (devil)
Martyred
Serpentine
Undead
Sorcery Bloodline (Bloodline) TBA
Each bloodline has its own stunts
Name Sub-Category Skill Core Stunt Additional Stunts
Spiritualist
Spirit Speaker
Shaman
God-Touched
Magician
Spirit Magic Spirit Speaker Curse Barrier
Death Curse
Ward
Spirit Walking
Name Sub-Category Skill Core Stunt Additional Stunts
Sponsored Magus
Faerie Trained
Infernal Pact
Celestial Vow
Abyssal Pact
Draconic Pact
Death Pact
Sponsored Magic Sponsored TBA
Name Sub-Category Skill Core Stunt Additional Stunts
Summoner
Elementalist
Necromancer
Demonologist
Alienist
Pact
Magic
Summoning (Specialty) TBA
Name Sub-Category Skill Core Stunt Additional Stunts
Warg
- Skinchanging Bloodline (Warg) Manwalker
Name Sub-Category Skill Core Stunt Additional Stunts
Wild Mage
Varies Wild Magic Bloodline (Wild Magic) Enervate
Essential Fire
Wild Magic Shield
Quick Fire Channeler
Push the Odds
Wild Magic Conduit
Wild Magic Curse
Name Sub-Category Skill Core Stunt Additional Stunts
Wizard
Tower Trained
Academy Trained
Wizardry Magery Apprentice
Wizard
Master Wizard
Grand Master Wizard

In Crossover skills, such as Diabolry and Blood Magic, a stunt may be acquired that allows the caster to substitute one magical skill for another when casting under special circumstances.

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Magical Paths

Shimmering Kingdoms FATE PhoenixMark