Shimmering Kingdoms FATE
Sponsored magic draws on power sources other than the caster himself (he can still draw on his own power (using a different magic skill and stunt); it’s just not an exclusive arrangement). These power sources, called sponsors, are at least semi-aware, if not fully-aware, entities. Ancient and strange and potent, they have agendas of their own, and they view those to whom they grant a modicum of their own power as their agents throughout Creation.
Sponsored magic, then, is the result of a contract, pact, or other binding arrangement, implicit or explicit. Some part of your soul is in hock. Seelie and Unseelie Magic are examples of this concept, drawing on the ancient powers of the Summer and Winter Courts of Faerie.
Permissions: One aspect reflecting your connection to a sponsor.
People who are granted magic by a sponsor are able to perform supernatural effects in alignment with their Sponsor’s goals. The Sponsored Magus has two ways to use their Sponsored Magic: They may 1) Create On-The-Fly magical effects like most other casters, 2) Cast Ritual Magic within the sponsor’s sphere of influence or agenda.
Cost: Casting On-The-Fly effects requires you pay a cost of some sort. There are four ways to pay the cost:
• Pay a fate point.
• Accrue a debt to your sponsor (see below).
• Use a boost.
• Create an advantage on your spellcasting aspect in one round, cast the spell the next.
What You Can Do With it
Sponsored magic provides a few major benefits.
The first is the “extra oomph” the source provides in keeping with its agenda. This may provide special potency against a portion of supernaturally tough creatures; for example. Summer magic is especially nasty to the scions of Winter, and vice-versa.
But this isn’t always about finding the weak the spot in an enemy’s armor. Sometimes the power source is instead more potent (or at least faster) when directed against certain types of problems, such as Summer’s ability to do more potent healing effects (the sponsor takes care of all that of pesky biological know-how) and the ability to do certain things with the effects of a ritual, but at the speed of a combat action (or two). When these benefits are particularly broad, the refresh cost of the sponsored magic may increase.
Another broader benefit offered by all types of sponsored magic is the ability of the sponsor to cover you when you can’t make your expenses. Once per roll, you may invoke an aspect without spending a fate point. Doing so adds one to the debt between you and your sponsor. The sponsor may collect on this debt later, trading in compels on you for that debt on a one-for-one basis—compels that get you no fate points if you accept, and which you must accept unless you have an actual fate point to spend to refuse it. Invariably these compels run along the lines of pushing you to act in accordance with the sponsor’s agenda.