Shimmering Kingdoms FATE
Your high concept is a phrase that sums up what your character is about— who he is and what he does. It’s an aspect, one of the first and most important ones for your character.
Think of this aspect like your job, your role in life, or your calling—it’s what you’re good at, but it’s also a duty you have to deal with, and it’s constantly filled with problems of its own. That is to say, it comes with some good and some bad. There are a few different directions you can take this:
- You could take the idea of “like your job” literally: Chief Constable, Knight of the Round, or Low-level Thug.
- You could throw on an adjective or another descriptor to further define the idea: Despicable Regent of Riverton, Reluctant Apprentice, Ambitious Low-level Thug.
- You could mash two jobs or roles together that most people would find odd: Wizard Warden, Singing Knight of the Round Table, Monster-slaying Accountant.
- You could play off of an important relationship to your family or an organization you’re deeply involved with (especially if the family or organization are well-connected or well-known): Black Sheep of the Thompson Family, Low-level Thug for the Red Cloaks, Scar Triad’s Patsy in Riverton.
These aren’t the only ways to play with your high concept, but they’ll get you started. But don’t stress out over it—the worst thing you can do is make it into too big of a deal. You’ll come up with four other aspects after this one—you don’t have to get it all nailed right now.
High concepts can have overlap among the characters, as long as you have something to distinguish how your character is different from the others. If high concepts must be similar among all the characters, such as if the GM pitches an all-swordsmen story, it’s crucial that the troubles differ.