Social Station

Every civilized human in the land is aware of where they stand in the social hierarchy. Those of lower status avert their gaze from those of higher status, extend greetings first, and never slander those above them…at least, not publicly. While it is a strict social system, there are certainly opportunities for upward mobility. Station is reflected by wealth, how one makes a living, the family one is born into, what lands (if any) one possesses, and the company one keeps. One’s station is apparent unless hidden via Deceive. Station (especially in named NPCs) may be recorded as a descriptor, occupation and a number, for example: “ML Apprentice Miller (3),” however you do not need to keep strict track of your character’s social status. It is useful to incorporate Social Station into one of your Character’s Aspects only if it plays a significant role in your character’s life.

In Shimmering Kingdoms, station implies both a separation of social classes, and also reflects the difficulty in communicating across social boundaries.

When considering your character’s Station keep the following points in mind:

  • All characters have a base Station of either 0 through 4 (player’s choice). Certain Stunts may require a character to have a Station 1 or lower. You may choose Station as an Aspect if you desire if it is a telling part of your character’s narrative.
  • Any character who begins with Station 0 should consider making Station one of their Aspects.
  • In order to access a Station of 5 or higher, a character must have certain prerequisite Aspects or Stunts.

Once you have chosen your Station, next develop your Social Background. Your Social Background, much like your Racial Background, will reflect the influences regarding your character’s upbringing and may be used for choosing your character’s starting Aspects. It represents the experiences of your character from birth to just before entering the path of becoming a hero.

Note that Non-Human characters do not easily fit into the human-centric social system. When creating a non-human character, consult with the DM regarding where they fit into this social system.

Name Examples
Upper Upper Class Sovereign royalty, grand priests and priestesses of pantheons, elected heads of great states, great palatine nobles, non-sovereign royalty, elected heads of lesser states, great noble royal major officers, great nobles, chief priests/priestesses of a state-honored pantheon (Grand Primus), palatine religious warrior orders’ masters, great diviners, knights of the governing retinue.
Middle Upper Class Petty palatine nobles, noble royal (major) officials (a baron who is marshal, or a lord and justiciar, for example), nobles (marquises, counts, viscounts, and great barons) great mages, great priests and priestesses (Primus), lords mayor of free cities, nobles’ palatine (major) noble officials, knights commander.
Lower Upper Class Petty nobles (minor barons, lords), admirals (knighted or petty nobles), generals (knighted or petty), lords mayor, chief priests and priestesses (Primate, High Prelate), state judges, knights, gentlemen (of considerable land holdings), great scholars, royal officials of second rank, great nobles’ (major) officials, famous explorers, renowned poets, renowned artists, authors, and sculptors, potent diviners, banker-financiers, great merchants, great alchemists, and renowned composers.
Upper Middle Class Wealthy esquires, gentlemen (wealthy), wealthy merchants, guild masters (major), royal officials of third rank, great nobles’ (lesser) officials, nobles’ (major) officials, abbots and abbesses, substantial mages, important priests and priestesses (Proctor, Prelate), lawyers, great scholars, architects, engineers, ship owners, major community officials, large landowners, magistrates, landless knights, high-ranking naval officers, high-ranking military officers, armingers, composers, successful authors, renowned fencing masters, explorers, great mechanics, diviners, bankers, gemners, jewelers, gold smiths, alchemists, sword smiths, stable masters.
Middle Middle Class Gentlemen (petty holdings and engaged in business), guild masters (lesser), ordinary merchants, innkeepers, ordinary mages, ordinary priests and priestesses (Prior), notaries, scholars, fencing masters, nobles’ (lesser) officials, millers, artisans, landless esquires, tradesmen, craftsmen, impoverished gentlemen, socmen (land or tenement renter), freemen, mechanics, ordinary naval officers, ordinary military officers, marshals (law), justices of the peace, grand sergeants, scutifers (shield bearers), petty diviners.
Lower Middle Class Petty merchants, shopkeepers, ordinary fencing masters, bailiffs, minor town officials, petty mages, minor priests and priestesses (Priest), ordinary traders, poets, artists, authors, sculptors, petty scholars, sergeants, small farmers, renowned actors and actresses, renowned singers, renowned musicians, renowned entertainers (other), men-at-arms, journeymen, large tenant farmers.
Upper Lower Class Royal officials (very minor), village officials, tavern keepers, wagoners, carters, huntsmen, stall vendors, fishermen, local constabulary, tenant farmers, healers, dancing masters, skilled tutors, household servants (chief), commercial servants (chief), healers, monks and nuns, wherry owners, hedge magicians, apprentices (artisans).
Middle Lower Class Great nobles’ and nobles’ officials (very minor), hamlet officials, deputy marshals (law), gardeners, local constables, household servants (ordinary), commercial servants (ordinary), herdsmen, pack traders, cabbies, boatmen, chimney sweeps, street vendors (chapmen), healers, apotropaists (charm makers), substantial sorcerers, apprentices (other).
Lower Lower Class Household servants (menial), commercial servants (menial), ordinary actors and actresses, ordinary singers, ordinary musicians, ordinary entertainers (other), ordinary sailors, ordinary soldiers, peasants, dock workers (stevedores), woodcutters, laborers, chair-carriers, link boys, street sweepers, night-soil carriers, petty sorcerers, itinerant workers, villeins, mendicant monks, licensed beggars.
Underclass Itinerant workers, bond servants, serfs, slaves, debtors, hired swords, barbarians.
0 Criminal Underclass Assassins, beggars, gypsies, masterless folk (entertainers, strolling players, etc.), outlaws, peddlers, prisoners, rebels, runaways (bondservants and serfs), thieves, witches, vagabonds (mountebanks), Greenbonds, the insane.


Social Station

Shimmering Kingdoms FATE PhoenixMark