Town of Buckhorn

Buckhorn is a frontier town on the edge of an expanding civilization, threatened by hostile creatures from nearby unsettled lands. Most recently, the inhabitants of the town have struggled to rebuild the town after the Devastation of the Horned Lord.


The village is situated in the forest of Arman, the remains of a wild wood at the edge of the civilized lands. During The Devastation, a majority of the wood was destroyed by corruption and fire. Buckhorn lies on the southern trade route guarding the forest of Arman for the benefit of the Principality of the Southern Plains. It is a walled village, which has been erected on a raised earthen mound. An area of 40 square acres around the fortress has been cleared of trees, and is home to farms with fields and livestock.

The majority of the people of Buckhorn earn their livelihood through craftsmanship, trading or farming, raising crops to feed their families then selling the surplus at the open market in the village. The agriculture of potatoes, turnips, and other tubers provide a healthy amount of food. Cattle and goat herding, as well as game provided by numerous hunters rabbit and venison, are other sources of food in the region (Deer are, however considered a privileged animal, and only the Lord’s men – Sir Buck’s men – are officially allowed to hunt them. Each year, there is a lottery for poaching rights to hunt five deer. This event is very popular, and draws quite a number of regional hunters). There are a good number of fishermen who travel to the west fork Golin River each day and bring the village fresh trout when in season, and other available fish. Grapes and berries are also plentiful during the spring and summer.

Lumber is by far the largest industry in Buckhorn. The woodworkers of Buckhorn are famous throughout the kingdom. Buckhorn is also an excellent source of furs for merchants from other regions. Bear, rabbit, beaver and other small game thrive in Arman wood. There has been a recent reclamation of an ancient rock quarry nearby, as well as the reestablishment of the old copper mine to the west. Gold had also been discovered just before the War of the Devastation, but the blight and pestilence in that region has left little hope of finding workable lodes.
The summer and fall seasons the busiest in the village proper, as folk from the outskirts arrive to sell their produce. Although the outlying areas are still barren from the Devastation, those farms closest to Buckhorn are thriving. During the spring, the farmers work busily planting their fields, although many find time to visit the local inn or attend religious services at the temple. The craftsmen work year-round, creating mostly functional wooden items. Because the village is on a major, if not dangerous, trade route, goods are readily available, if not expensive.

The village of Buckhorn, also called Buckhorn Hold, is situated within a small fort with 20-foot high wooden walls with palisades, and ditches with sharpened sticks are dug around the city. Some portions of the walls are built from the old foundation of the original stone-and-timber walls. There was an effort just before the first battles of the War to fortify the walls, and granite stones were brought from the nearby quarry, but the project was abandoned when the hordes swept over Buckhorn and the townsfolk fled. There are plans to begin the fortifications again, after the town has better recovered.

The hold is built atop a raised earthen mound, the remains of the former settlement. The gate is on the west side of the village, and is always closed at sundown. The watch is known for ignoring pleas to open the gates at night. The town watch is in the service of Sir Buck, but owe fealty ultimately to Baron Grant, Prince Regent of the principality, who holds the office until Galen Pelham, the rightful Monarch of the Southern Plains, comes of age. They watch does little police work aside from guarding the walls. Sheriff Bladesdale has three men, each with limited authority, and these four are currently the extent of the town guard. The sheriff and his guard report directly to Sir Buck. Sir Buck himself passes judgments on most disputes, and is known to be just to the nobles and peasants alike. The Seitsmen do, however, know not to bother the lord with petty issues. Many folk trust Mother Caprice at the temple to settle personal disputes.
Sir Buck of Buckhorn Hall rules the village, and its surrounding region, in the name of Baron Grant. He is quite young, in his mid-twenties, and unmarried. He is a very eligible bachelor, but due to the remoteness of his assigned post, most courtiers do not brave the dangerous trek to Buckhorn Hold. Sir Buck has been appointed a ward. Her name is Lady Susain of Maridin, and is a lovely woman also in her twenties. She rarely leaves Buckhorn Hall, except on occasional festivals. She is somewhat of a mystery to the populace of Buckhorn.

Inside the fortress walls of Buckhorn is a collection of low stone, brick, and wooden buildings. Reconstruction is underway, and scaffolding surrounds many buildings and homes. Some of the structures, like parts of the village’s wall, date back to the original settlement of the area, while some are more modern, built and rebuilt within the last generation. They include stables, a smithy, two inns, and the great hall where the protector, Sir Buck, handles village affairs.


The site the village of Buckhorn occupies dates back well over a century, when this area was last inhabited by humans and other good folk. A tide of evil invaders forced the former inhabitants of the area to flee generations ago. Almost fifteen years ago, the tide shifted when adventurers helped push back the brutes and civilized people once more moved into the area and settled in Buckhorn. That was when the trade route to the south was established. Some of the buildings in the village are quite old as a result, and their stout stone construction has withstood the test of time. Newer buildings arose on the old foundations, and some scattered ruins of buildings that couldn’t be restored still remain, scavenged for building stone and other materials. Where the stone foundations end, the wooden buildings arise.


Since the area was resettled, Buckhorn has had to fight off raids by bands of marauding brutes, and the village maintains a stout band of guards (the town watch), the sheriff and his men, along with a volunteer militia to help out in times of crisis. Just as the town had become the focus of human expansion deeper into the unsettled surrounding lands, the Horned Lord wrought his destruction on the surrounding countryside.

The barbarians of the Crescent Moon Clan had formed an alliance with then Lord Sir Stephen, before his death, and finalized and ratified by the late Baron Pelham, before he was appointed as Prince of the newly titled Principality.

Buckhorn is in a state of recovery, and as such is still vulnerable to many threats, both external as well as internal.


The central part of the village of Buckhorn is built on and around the site of an older settlement in the area. The buildings follow a style with a mix of old and new. Stone foundations with newer wooden construction. These structures tend to be low to the ground (two stories at most), with sloping, peaked roofs, usually built in a square shape. There is a bailey area, where the sheriff and his men drill, and wagons are inspected. The bailey also serves as the open-air market in the spring through the fall. Two small courtyards in the village hold the freshwater wells. The South Courtyard is surrounded by prominent village buildings like the Inn of the Rose, the Temple, and Trading Post.

Consult the Map of Buckhorn for the locations below.

Area 1: The Gatehouse: The main entrance through the walls of the village is a wide, roofed gatehouse typically manned by two of the Buckhorn’s town guards. The gates are closed at night, but the guards remain on the watch for intruders or raiders.

Area 2: The Bailey Marketplace: Beyond the gates lies an open-air marketplace where farmers from the outlying areas of the village come to sell their produce, meats, and other goods. A few local crafters also set up shop in the market during the day to sell their services, and most of the goods available in Buckhorn can be found here.

Area 3: The Great Buckhorn Hall: This building houses the Sir Buck, the other officials of the village government, and their families. It also serves as a meeting place for the people of the town, where they gather each month to air their grievances and discuss matters of importance. Meetings over the past few months have been dominated by discussion of what best to do rebuild the village.

Area 4: The Archer’s Field: This field is a practice area for the village’s militia and guards, and usually features a collection of straw archery targets against the far wall.

Area 5: The Sheriff: This squat stone building houses the Sheriff of Buckhorn, Sir Perin Bladesdale (male Noblesse), and also serves as the village’s armory and (on occasion) jail. The sheriff can usually be found going about his duties, or tending the small herb garden behind the building.

Area 6: Villa Ruin: The village government judged this old villa too badly damaged for repair. Officials plan to tear it down in the near future to make way for new homes for the expansion of the village. Local children like to tell tales that it’s haunted and dare each other to go inside at night, although there’s no evidence of any danger here.

Area 7: The Barracks: These barracks house the village’s guardsmen and their families. They’re quite spacious, although the sheriff talks about recruiting additional guards, which will reduce the amount of space available.

Area 8: The Merchant’s Quarter: This area is a collection of homes for the village’s craftspeople, merchants, and others well-off enough to live in the village proper rather than on an outlying farm. Some of the buildings are still being renovated and rebuilt.

Area 9: Romac’s Home: This home belongs to Romac Eleron, a local merchant, trader, and moneylender. Romac (male Noblesse) is well known as a grumbling old skinflint who likes his privacy.

Area 10: Shan’s Home: This is the home of Shan Rivers, Buckhorn’s resident wizard (male Bastardy) and his various assistants and apprentices. He has a reputation as a dark and sinister figure who rarely tolerates intrusion into his privacy.

Area 11: Kremmely Home: Donal Kremmely (male Noblesse) owns this home. He also oversees some of the outlying farmland, granted to him after he got out of the merchant (adventuring) business. Now he administers his farms and lives off the tenants’ rent (taxes).

Area 12: The Abbey of the Pointed Staff (Temple Hostel): This is populated by servants of the Pantheon, Abbess Hortense and 3 sisters who tend the sick and aid weary travelers. The abbey is a cozy place to stay for visitors to the Temple and poor travelers who can’t afford the inn. It is presently inhabited by Sir Randell Dennison, Sister Serka, and their companions while they visit the village.

Area 13: The Temple of the Crooked Staff: Many of the folk of Buckhorn attend twice-weekly services at this humble Pantheist temple. The priestess, Mother Caprice (female Noblesse) attends to her parishioners’ needs. Caprice serves Vexia, but welcomes all who wish to pray to any god of the Pantheon.

Area 14: The Inn of the Rose: Buckhorn’s first inn is run by the beautiful Sorina Rose (female Seitsman), who always has the latest news about goings on in and around the village. Sorina inherited the inn from her sister, Ynda Rose, who disappeared during the War. The inn is two stories tall, clean, and rooms are reasonably priced at 5 sp a night. Before Ydna bought the inn thirteen years ago, it was known as Buckhorn Lodge, and is the original site of the first permanent building in the reclaimed village of Buckhorn. The lodge was originally a hunting lodge used by noblemen from the north. Since its establishment, the inn has been expanded several times.

Area 15: Tennor’s Trading Post: This two-story building is the store of Mal Tennor (male dwarf). It offers all the goods one might expect from a small general store, particularly tack and harness for horses and other mounts. Tennor carries all the goods within Buckhorn’s resources, as well as items bought by traveling traders and merchants. He and his wife live upstairs. He is struggling to keep up with the competition of the Reese Trading Company, as they are usually undercutting his prices. Many locals, however, are true to Mal, and even though his prices are higher (but fair). He is the long established provisioner for Buckhorn, and is as stubborn as an dwarf can be.

Area 16: The Stables: The village’s stables provide a place for travelers to board their mounts. The proprietors also breed and raise the village’s horses, some of which are available for sale. During the day the horses are put out to pasture; they’re brought back to the stable at sundown or at any sign of trouble. Ordwyl Palk is the proprietor and chief breeder/trainer. He is originally from Waeland.

Area 17: Thunderfist’s Forge: This is the forge of Merton Thunderfist (male dwarf). Merton is renowned throughout the area for his skill in smithcraft, and took over for his cousin Tam Flinder, killed in the War.

Area 18: The Bakery: This small shop houses the ovens where the folk of Buckhorn bake their bread or purchase the loaves baked by the owner, Lianna Furst (female elf).

Area 19: The Market Stalls: The crafters and merchants of the village occupy these stalls when the market is open. The farmers set up temporary stalls and tents in the clearing in front of them.

Area 20: The Well: This deep well provides Buckhorn’s water, and people tend to gather around it during the day.

Area 21: Reese Trading Company: Rogett Tempre is the manager and proprietor of the Buckhorn branch of the very powerful and wealthy Reese Trading Company. The home company is based in Finsdale, and is run and owned by Lassiter Reese, an adventurer of some renown and rumored as a criminal gone legitimate by opening the now very powerful franchise trading operation. Goods at RTC can be found at very reasonable, if not quite low, prices. Reese Trading Company is known for undercutting their prices, which may drive competition out of business. Rogett Tempre is shrewd in his own right, and keeps his outfit tight. There are current rumors that the Trading Company in Buckhorn may be a front for more nefarious dealings. Although few villagers give RTC their custom, the business thrives, and they have a significant team of employees, including eight guardsmen.

Area 22: Crenshaw Home: This small walled estate is the home of Ernestina Crenshaw (female Noblesse), also referred to as ‘Old Lady Crenshaw.’ Two years ago, she lost her son and daughter in law (who also lived in the home) in a freak infestation of gigantic insects. It was found the basement in her home had access to an underground passage system that was part of the ancient foundation on which Buckhorn was built. The lord, Sir Stephen ordered the passages explored, and the adventuring band that was hired to do so eventually formed The Blades of Winterfell. Old Lady Crenshaw is irascible and has a wicked tongue, despite her amazing old age. She owns a local tenement/boarding house.

Area 23: Boarding House: There are many boarding houses throughout Buckhorn. They house village merchants and craftsmen wealthy enough to afford the rent inside the safety of Buckhorn’s walls, yet not prosperous enough to have their own home. Most of these boarding houses are owned by local Noblesse as their primary income and investment property. Some are no better than ramshackle structures in poor condition, while others are well maintained and quite comfortable. The majority of such buildings are two-story wattle and daub construction. A few of the tenement lords have used the reconstruction after the War to add a third story to their investments, as they anticipate Buckhorn to fully recover and thrive, attracting even more potential tenants.

Area 24: Williamsmount Estate (currently empty): This is a stone mansion formerly owned by Lord Williamsmount. The venerable noble passed away some six years ago and the house, including its contents, have gone unused.

Area 25: Swinson Home and Barn: Swen Swinson (male Seitsman), a Seitsman from Norlund, and his family live in what used to be the servants home for the Williamsmount Estate. They keep the yard and exterior of the estate maintained, and keep the slate- tiled barn maintained for some of the locals as a livery.

Area 26: Pilchnik, the cobbler: The bottommost floor of this boarding house is the home and workshop of Rabner Pilchnik (male Gnome). He does a fair trade in shoes and leather goods. He is
well liked and will often be found at the Inn of the Rose, playing games, singing songs, and making merry.

Area 27: Farnsworth, the carpenter: This sturdy building is the workshop of Reiner Farnsworth (male Seitsman), a carpenter of wide renown. Farnsworth is known for his sturdy cabinetry and furniture, although he makes many other wooden items as well. He is a bitter widower who rarely has time for idle conversation.

Area 28: Master Thomas, Miner’s Guildmaster: This grand home is the domain of Master Thomas (male Noblesse), who is the master miner and guildmaster of the Golden Plains Mining Association. He defines the word snobbery, but is the resident expert concerning any underground excavations or mining.

Area 29: Charles Stryker, the Alchemist: This tiny hovel is crammed with chemicals and apparatus used by Charles Stryker (male Noblesse) Many are afraid to set foot inside the timid alchemist’s shop for fear they will suffer an accident or mishap. Stryker’s jittery nature adds little to the confidence of the villagers. The alchemist keeps to himself, and his hours of operation in his business are increasingly limited. Currently he is available for about two hours a day, four days per week.

Area 30: Sanguine Cape Tavern: The only true tavern in the village, the Sanguine cape is considered little more than a seedy den of iniquity to most of the villagers. But there is a clientele for the Cape, and raucous merriment can be heard nearly every evening from within its stone walls. The tavern was built just before the War, and due to its sturdy stone construction, suffered little damage. The tavernmaster, Karlt Spiner (male Seitsman) takes orders directly from Rogett Tempre of the Reese Trading Company. It is believed that the Cape is directly owned by the Trading Company. There are usually a number of tavern wenches at the Cape, with several small back rooms available for a short period of time at a small price.

Area 31: Trudger’s Boarding House: This is a small but cozy boarding house run by Clos Trudger (female Seitsman). Trudger is a welcoming plump woman who frequently provides pastries from Furst’s Bakery to her tenants on Attdays (the weekly holy day).

Area 32: Carroway’s Jewelers: Josten Carroway (male Bastardy) is a grim and untrusting fellow. His shop is a tiny fortress made of stone and iron bars. He only accepts custom upon appointment and it seems that his business is quite good as there is usually at least a week’s wait to purchase his jewelry. He also exchanges coin for gems, and offers safekeeping of valuable for a significant fare. Being a bastard, he is a very suspect person, and regularly disliked by most villagers.

Area 33: New Winterfell Inn: The second (and newest) Inn in Buckhorn is the New Winterfell Inn. Explorers discovered an entrance to the complex underground passages on this spot, when the property was in ruin. Writings discovered on that expedition revealed that the name of the ancient town on which Buckhorn Hold is built had the name of Winterfell. There was a notion to rename Buckhorn as New Winterfell, but it never came to pass. The funding of the building of the inn came as an anonymous donation, so the inn is officially owned by the Regent, Lord Sir Buck. Konrad (Pepper) Kepper (male halfling) was appointed by Lord Sir Buck, and happily manages the affairs of the inn. The NW inn has taken a significant amount of custom from the Rose, as it is prominently placed nearest the bailey gates.

Area 34: Merchants: These buildings house the craftsmen and merchants who ply their trade in the Market Stalls. It is rare for them to sell out of their homes. Occasional festivals allow the merchants to sell in stalls lining the streets, or even turn the Commons Festival Hall into a venue for selling their wares.

Area 35: Commons Festival Hall: This was a large barn that was partially destroyed in the War. The villagers petitioned Lord Sir Buck to rebuild it into a festival hall, a permanent venue where they can hold meetings, feasts, hold market fairs, and celebrate festivals (specifically winter festivals). It is a large, barn shaped wooden structure with a loft, and four huge stone fireplaces, including an area for cooking. The villagers are very proud of their new hall, and look forward for the celebrations to come.

Area 36: Manor House: These are the finer homes in Buckhorn, and have been granted to the estates of the nobles who live here. Although they vary in structure and composition, most are upscale and some are lavish. They are frequently used as retreat homes for nobles who have permanent residences within cities such as Finsdale. Most retain a house staff who may or may not reside on the premises.


The village of Buckhorn is home to over 500 people, mostly good, honest folk who work hard and tend to mind their own business. Some of the village’s prominent inhabitants are described here.

Sir Buck Du Corbin (male human noblesse): Sir Buck is the appointed Liege Lord of Buckhorn and has been since Baron Pelham appointed him at the end of the Devastation, shortly before his death. Buck is young, with a charming personality and a clever wit, yet quite capable of quieting down a room full of concerned villagers to make himself heard. Sir Buck is truly of Noblesse blood, his heritage is of Le Fleurian stock, and is quite charming. He has risked life and limb on more than one occasion to save Buckhorn from peril. His every action seems to be motivated by a love of the town and her people. Sir buck was originally given the honor as Shieldbearer of Buckhorn Hall, and was a founding member of the Blades of Winterfell, most of whose members perished fighting the Horned Lord. He is very well respected by the villagers and has their every confidence.

Lady Susain of Maridin (female human noblesse): Lady Susain has been an outspoken opponent of class distinction when she lived in Pertwee, a city many leagues north. Certain local authorities did not appreciate her public opinions, and she was in essence banished to the frontier village of Buckhorn, in Sir Buck’s care. She and Buck have great animosity for one another, and she spends most of her time in her quarters sulking and diverting herself with artistic endeavors. She sometimes sneaks out of the Hall, to visit her friend Mother Caprice at the temple.

Merton Thunderfist (male dwarf): Perhaps Buckhorn’s most famous citizen, Merton is the local blacksmith. He traveled a great deal in his youth but has settled down to practice his craft. He took over the position from his cousin, Tam Flinder, after he was killed in the War. Tam was also renown for his skills as a smithy, and though the village mourns Tam, Merton has made a fine replacement. He is well known as the most skilled smith in all the surrounding villages, although he’s quite modest about his abilities. Merton’s more than capable of turning out a masterwork piece now and then, and they fetch a fair price in the marketplace. The dwarf also likes to drop in at the inn for a drink or two after work each day.

Sorina Rose (female Seitsman): The owner and proprietor of the Inn of the Rose is a beautiful red-haired woman with sparkling blue eyes and an easy smile. She inherited the inn from her sister, Ydna, who was lost during the War. Ydna had lost her beloved husband Andres when they had been married only two years and had never remarried (although not due to lack of offers). Ydna’s two teenaged children (Sorina’s Nephew and Niece), Dev and Kianna, work at the inn. Sorina loves to chat and hears every bit of gossip in the village.

Konrad Kepper (male halfling): Usually called “Pepper” by his patrons, Konrad Kepper is a very likable fellow, and has all the charms an innkeeper could hope for. His ready wit and irrepressible charm has earned him the fondness of most of his patrons and a good number of townsfolk. Were it not for Pepper, the New Winterfell Inn may very well have gone out of business, for the villagers were completely loyal to Sorina Rose and the Inn of the Rose. But Pepper’s charm and good-natured personality (as well as serving free drinks – the first round only – for an entire month), got the villagers liking him, and although few go out of their way to recommend the New Winterfell Inn, even fewer would recommend against giving Pepper their custom. Pepper is proud of his adventuring past, but claims he has “put that nonsense behind him.” He openly admits that he was a pickpocket in Primrose By The Lake, a city in the Principality of Brockhurst. He claims he “only stole what were needed for survival, and then only froms what bad folk were about, them villains likely doin’ th’ same but to good and honest peoples like yerselves.” Pepper has given up those ways and changed his life around, and fully intends to keep it that way.

Sir Perin Bladesdale (male Noblesse): Sir Perin was appointed Sheriff of Buckhorn several years ago and takes his duties quite seriously. He’s a seasoned warrior, having fought in the War as well as in conflicts in other territories before settling in the village. He also has a discerning eye, but he can be somewhat rigid at times. He bunks in the gaol (jail), and takes the occasional room at the Inn of the Rose when he feels up for a change or there are too many prisoners in gaol, which is very rarely. Although he is fairly handsome, he remains unmarried into his thirties, and never seems interested in such endeavors. He only attends festivals in an official capacity, serving to keep the peace and ensure the safety of the revelers.

Shan Rivers (male bastardy): The wizard Sham Rivers is fairly young for a man of his skill in magic, only in his late twenties. He likes Buckhorn because he’s the most skilled wizard in the area (at least, so far as he knows) and he spends his time studying, teaching his apprentices, and performing minor magic for the village if needed, although he sees such tasks as a waste of time and unimportant. However, Sir Buck has granted him the small tower in exchange for service to the community, so Shan does his duty, but no more. Shan is a bastard son of Count Fallon Bluewing of the Principality of the South. He never speaks of his heritage. He is disliked and distrusted by most of the villagers.
Master Thomas (male Noblesse): The miner’s guildmaster, Master Thomas is wealthy and shows it in every possible way. He wears expensive courtier’s garb, completely adorned with gold and silver, and the occasional precocious jewelry. This garb is his daily wear, even when inspecting mines and digging operations. He is haughty and arrogant, and commands respect from those he encounters. Master Thomas has a rather homely daughter, Felicity (female Noblesse), who has a not so secret crush on Lord Sir Buck. Felicity is savagely jealous of Lady Susain, and even made a public spectacle of herself a month or two ago when she accosted Lady Susain and engaged in a verbal spat in front of the Well by the Inn of the Rose and the Temple. Master Thomas dotes over his daughter, and she is spoiled and conniving.

Rogett Tempre (male Seitsman): The proprietor and manager of the Buckhorn Branch of the Reese Trading Company, Rogett Tempre is a shrewd and stern individual. His prices are quite low, and although most villagers are true to Mal Tennor and give the dwarf their custom, the Reese Trading Company seems to thrive. Rogett Tempre is generally ill thought of by most of the village. He strikes a sinister figure, which adds to his image as a villainous schemer.

Charles Stryker (male Noblesse): Charles Styker is the Buckhorn’s only alchemist. He is ill-suited as a businessman, but is a brilliant craftsman. He is a timid man who is easily intimidated. He is socially inept, and whenever someone approaches him, he has a tendency to physically shake and quail, which does not bode well when he is in the middle of mixing concoctions. He never attends festivals, and is rarely ever seen outside his very tiny laboratory/shop.

Karlt Spiner (male Seitsman): Karlt Spiner is the keeper of the tavern known as the Sanguine Cape. He is a greasy, hawk-nosed man with stringy hair and is never seen without his horribly stained apron. Karlt sleeps in one of the back rooms during the night, and is occasionally overheard stating that he regularly “tests the wares” of the tavern wenches, “to insure they still know what they’re doing.” Karlt has a few close friends that frequent the tavern, and the lot of them have been given the nickname of “The Caped Buffoons” or “The Sanguine Sluggers,” as they are often involved in tavern brawls. The sheriff has all but given up trying to control their actions, and is hesitant to request aid from Lord Sir Buck, as he feels it is his own responsibility, not his liege lord’s.

Glissa Glover (female Seitsman): Adopted daughter of Redman Glover, the village leathersmith, Glissa developed the spark of magic during puberty two years ago. She had always been an unusual girl, for though she is of Seitsman blood, she has wispy greenish golden hair and silver eyes. She is mistreated and feared by the majority of the villagers, and keeps to herself. She can be seen leaving the town during the morning exodus of farmers and tradesmen, and she always returns before the gates close at dusk. No one knows where she goes, but many fear that she is a worshiper of the old ways, which is punishable by death. So far no one has made any formal accusations, as Redman Glover is a long respected member of the community, and he loves his adopted daughter very much. Glissa is only fourteen years old.

Mother Caprice (female human noblesse [Vexia/healer]): The priestess of Vexia came quite suddenly into her duties when her mentor and superior, Jinna Yost, was killed serving as a healer in the War while on an outlying farm where she was tending to an injured man. For her service in the War, Caprice was raised to the title of Mother, a title she prefers not to use. Caprice was a founding member of the Blades of Winterfell and is trusted as a kind listener, advisor, and healer. The local church is currently suffering from poverty (as is much of the Principality), yet Mother Caprice is stalwart in her service to the community. She is young, beautiful and outgoing. All Vexian clergy are female, which is unusual within the Church in general, as they majority of faiths restrict the priesthood to men. Thus Caprice holds little religious power in the church outside of Buckhorn. Caprice would in the near future replace herself as Matron of the temple, and move on. There are whispers that she and Lord Sir Buck had a failed relationship in their earlier lives as members of the Blades.

Abbess Hortense (female human seitsman): The Abbess is a matronly woman who oversees the good work at the Abbey of the Pointed Staff. She helps Mother Caprice when she can with Temple duties, but her age and her duties at the abbey keep her generally unavailable.

Sister Serka (female human noblesse): Sister Serka, a monk from the Monastery of the Sisters of the Moon, originally came to Buckhorn for a short visit. When she found the priestess at that time, Jinna Yost, thrust into her clerical duties without much training, Serka stayed and assisted. She had come to aid the village in its negotiations with the barbarians and to assist the temple however she could. She decided to stay in the town and make it her home. Her discipline, intellect, and cleverness have proven invaluable to Jinna, and recently to Mother Caprice over the past years. Serka does not follow the tenets of the Vexian priesthood, thus she could not be considered as a replacement for Mother Caprice.

Sir Randell Dennisson (male human noblesse): A lower-ranked knight, Sir Randell was sent by the crown to aid in Buckhorn’s reconstruction and eventual expansion. Sir Randell resents Sir Buck, and Sir Buck includes him only when absolutely needed. They have had several heated arguments, and Dennison openly disobeys Lord Sir Buck’s rule. He believes himself of higher station than Buck, that Buck is a country bumkin and knows not how to give proper jurisdiction to his demesne. Buck often haphazardly makes decisions, in Randells opinion, and never truly brings into consideration time honored laws and rulings. He and Sister Serka complement each other in that Dennisson favors more direct, martial solutions while Serka prefers a more peaceful and conciliatory position. Two squires in the service of the crown and church accompany him.

Pendor Spitjaw (male Brutekin (orc): The proud Pendor Spitjaw is the chief of the Crescent Moon Clan barbarians dwelling near Buckhorn. He is the official representative for his clan and permanently resides in Buckhorn. Although he is Brutekin, Pendor is no fool, and he’s quite able to negotiate with the people of the village, rather than risk a conflict that may ultimately do his people more harm than good. Although Pendor loves a good brawl, he also wants what is best for his people. He is begrudgingly respected by the villagers, and is known to have a personal friendship with Sir Buck.


Town of Buckhorn

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